Hello again, it’s been some time! We’ve been working very hard behind the scenes to bring you an amazing update. We sincerely hope you’ll enjoy all the exciting changes. Speaking of which, here’s the full list of changes we have conducted.
Ghosts have personality
Not to be confused with traits related to their type. All ghosts will prefer to do some actions over others. Some will appear relatively standard, some will be very shy and some might go as far as roam around the place every other minute.
- Ghost personality added for all ghosts, random for every round
- Certain ghost types might affect it (e.g Poltergeist’s interaction buff)
Blocked hiding spots + New challenge
“No round will be the same ever again.” That’s what we had to say about this update. Along with the unique ghost personalities, you will have to locate a reliable hiding spot in the early game, because the ghost is sure to catch you.
- Some hiding spots will be blocked, taking into account round difficulty
- Easy difficulty: You can enjoy all hiding spots as well as some extra furniture spots
- Medium difficulty: A few closets might be blocked off, not all furniture spots will be there
- Hard difficulty: You might want to find some closet or furniture hiding spot as a matter of priority
- Nightmare difficulty: It’s a true nightmare, for one to two hiding spots is all your team is getting
- Added No Hiding Spots challenge - you’ll need true skill to consistently survive hunts
Challenger trophy reworked
We’ve made a new version of this Challenger trophy. Those who own the previous model get to keep it, but that version is no longer obtainable.
- Added True Challenger trophy
- Requirements: Complete all objectives and correctly identify the ghost with all 6 challenges on Nightmare mode without dying.
- Challenger Roblox badge is now obtainable
Gameplay changes
Nightmare difficulty:
- Players now start at 50% sanity
- Natural sanity drain heavily increased
- Hunt minimum avg. sanity threshold increased by +40% for all ghost types
- Very few available hiding spots
- Generator now starts deactivated (along with Hard difficulty)
- Fingerprints disappear after 30 seconds
- 2 seconds hunt grace period
Hard difficulty:
- Hunt minimum avg. sanity threshold increased by +20% for all ghost types
- Many hiding spots are blocked off
- Generator now starts deactivated (along with Nightmare difficulty)
- Fingerprints disappear after 90 seconds
- 3 seconds hunt grace period
Medium difficulty:
- Some hiding spots are blocked off
- Fingerprints disappear after 3 minutes
- Generator starts activated
- 4 seconds hunt grace period
Easy difficulty:
- All hiding spots are available
- Fingerprints disappear after 3 minutes
- Generator starts activated
- Ghosts will never open closets during hunts
- Ghosts will never change their ghost room
- 5 seconds hunt grace period
Rewards system completely redone
- Contract data now appears right after closing the van
- Difficulty multipliers: starts at 1.0, adding +0.5 for every difficulty tier (2.5 for Nightmare)
- Challenges multipliers: first 4 challenges worth 0.5, other 2 worth 1.0 to the multiplier
- Cash and XP deducted by 50% if the player dies
Poltergeist
The poltergeist is a very messy ghost, which spreads its fear around victims by commonly interacting with the environment.
- Unique Ghost Event
- Strength: Common interactions which lower sanity
- Weakness: Ineffective in an empty or huge room
Profile customization in menu
- 9 different statistics (counting starts this update)
- You can now choose any chat title which you own
- You can now decide which one of your trophies to show in the van
Other changes
- Reworked Settings menu
- Added cash and level at the header in the menu
- Ghosts can now open and close closets as an interaction - spawns fingerprints
- Ghosts interaction, event and hunt changes heavily reworked again
- Dying will now properly drop the player’s items
- Dead players will have an increased speed
- Leaving the game will now drop the player’s items at the van
- Added Add All button to the lobby equipment menu
- Beta Tester badge is no longer obtainable
- Slightly decreased chance of EMF 5 appearing on the EMF Reader
- Door and light switch interactions now happen in a radius, instead of always the closest one
- Ghosts can now kill anyone who it touches (previously only the target), unless it’s a Banshee
- Lobby ownership is now consistent between rounds
- Spirit ghost type documentation added to the journal
- Improved sanity screen effects for dead players
- Farmhouse downstairs kid’s bedroom closet can no longer be a ghost room
- Fixed left bathroom door in Finjito’s
- Winter House map disabled
- Reverted to standard lobby theme
- Presents no longer spawn
Bug fixes
- Fixed The Technician kit
- Fixed issues with leveling up, excess XP now stays
- Fixed certain pathfinding issues at Farmhouse
- Fixed players losing sanity outside in Orphanage
- Fixed van door sometimes flying off into the horizon when closing
- Fixed difficulties not appearing in the public lobby list
- Fixed a rare occurrence where refreshing the lobby list could softlock the player
- Fixed failsafe triggers - items that fall out of the map will be returned in the van
- Patched certain safe spots in Finjito’s
That’s it for now. Big thanks to my fellow QA team, and of course a massive thanks to the Blair community for enjoying the game. You are all very awesome!