Bleeding Blades Changelog

3.1.2a
03/05/2024

Additions

  • Added new command for private servers - ServerChecker true/false (toggles the anti-cheat system)

  • Added new command for private servers - TestingMode true/false (a new match has to start for it to load)

  • Added another way to open the admin console by typing /console in the chat.

  • Added new command for staff - GetStats ExactMapName (Pickrate, Winrate, etc. of any map)

  • Added a Lance, a specialized weapon for couching on horseback, less effective on foot.

  • Added an acceleration attribute to horses, light cavalry will accelerate the fastest and heavy cavalry the slowest

  • Added experimental detection for alteration of WalkSpeed

Changes

  • You are only able to perform light attacks on horseback
  • The base couching damage is based on the weapon’s heavy damage
  • Multiplied damage from horseback now works both ways
  • Previously, riders were able to deal multiplied damage based on how fast they were riding, but they weren’t able to take multiplied damage from players on foot - now they can.
  • Projectiles can also deal multiplied damage, but only from the front.
  • Increased Arsti damage from 28 to 30
  • Increased Arsti release speed from 1.17 to 1.19
  • Decreased delay between swings for all weapons
  • Melee weapons on horseback have 1.5x the windup speed than on foot
  • Horses are only able to stun players if they’re blocking (similar to kicking)
  • Changed lighting technology to ShadowMap to improve performance.

Changes to Trampling

The Baseline

  • Everybody (except ranged infantry) can prevent trampling by blocking with a shield and facing the horse
  • If a horse runs into a shield, the block is broken and the player is stunned.
  • Everybody can get trampled from behind

Light Cavalry VS:

  • Light Infantry - Able to trample them from any direction unless they are blocking.
  • Ranged Infantry - Able to trample them regardless of whether they are blocking.
  • Heavy Infantry - Able to trample them only from behind.

Medium Cavalry VS:

  • Light Infantry - Able to trample them from any direction unless they are blocking.
  • Ranged Infantry - Able to trample them regardless of whether they are blocking.
  • Heavy Infantry - Able to trample them from any direction unless they are blocking.

Heavy Cavalry VS:

  • Light Infantry - Able to trample them from any direction unless they are blocking.
  • Ranged Infantry - Able to trample them regardless of whether they are blocking.
  • Heavy Infantry - Able to trample them from any direction unless they are blocking.

(when I use “trampling” I’m referring to a horse running into somebody and knocking them over/out)

Changes for Agincourt

  • Added even more abatis for the English
  • Also made the abatis formation tighter in certain areas

Changes for Milvian

  • Expanded the playable area on Maxentius’ side of the river

Fixes

  • Fixed collisions for tree trunks on Agincourt
  • Fixed (removed) ability to build in or on fences and wagons on Agincourt
  • Fixed (removed) ability to build in or on trees on Milvian
  • Fixed collisions for throwable barrels and crates
  • Fixed issues with chat browsing
  • Fixed waist rotation for helmet-throwing
3 Likes

3.1.3a
03/05/2024

Additions

  • Added Irregulars (peasants) to France on Agincourt

Changes

  • Changed acceleration from 1.3 to 2 for Heavy Cavalry
  • Changed acceleration from 2 to 2.5 for Medium Cavalry
  • Changed acceleration from 2.8 to 3 for Light Cavalry

Fixes

  • Fixed random horse with 30 speed instead of 35
  • Fixed pre-built structures improperly destructing on Milvian