I’m learning to make GFX using Blender 2.8 as I haven’t made it in a while but I have a problem that whenever I import my head and accessories in Blender (3-4 hats) my Fedora texture will not show up when rendering but all my other hats and hair would show up.
Make sure in the main shader (probably Principled BSDF) to remove the hat texture from the ‘Alpha’ value. This could be the cause of the hat being see-through. Blender seems to automatically like to link the main texture to Base Color and Alpha, a lot of times the Alpha part causes certain things to be transparent.
Also, I’m a little confused as to why the main hat texture’s alpha value is linked to your roughness value, seeing as Roblox doesn’t utilize that in their textures.
If you export it again from Roblox studio into Blender, it should work. The texture is probably not on the hat right. If that does not work I can send you the 3d model of the hat then you can just color it black your self or something
Make sure that the hat’s texture is connected to base shading and to the mesh, as this might make the hat’s texture not appear, due to it not being connected to the base color.