I was wondering if anyone else was getting this error. When I split the parts in blender 2.79 and import them, they all remain in the same spot as they were in blender. But for some reason, when im importing them using 2.8, they all split up and dont stay together.
Anyone else having this problem? And how can you fix this?? (im importing using fbx)
I tried that this morning, isn’t working either. It’s weird because its also changing the size of each model and makes some bigger than others. I’v talked with some other modelers and they are also running into the same issue using 2.8.
Still dosent work. And it also changes the size of bricks. Honestly at this point i think its a 2.8 error because other devs are having this problem. It didnt exist in 2.79 :((:
Sorry for the late reply but this isn’t a 2.8 error from my experience but I don’t import as fbx. I’ll try to guess at the first fixes I would try:
Import one mesh then change the mesh ID on it without changing locations so you can easily position it.
Try importing each section 1 at a time.
Import as an OBJ, I forget if vortex paint transfers as obj but if I recall texture paint does.
Import as a single part and check the collisions.