So i’ve spent the last 3 hours trying to fix this issue but to no avail. Essentially, I exported a model from studios and imported it into blender 2.8. I uv smart unwrapped with a margin of 0.01 and baked. The texture seemed fine in blender, but when I imported it back into studios as a mesh and added the texture that I had just baked in blender, some of the edges appear black/glitchy. Here’s the image (Ive already had a look for similar issues on the forums but couldn’t find anything that worked--
I’m pretty sure the problem is within the texture, Could we have the texture image?
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Hey sorry for taking a while, I messed around a bit more and with the island margin and some other tweeks and got it fixed, sorry about that, but thank you for taking the time to try and help
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No problem, Glad you were able to solve your problem. Goodluck with the game!
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