I don’t fully understand what you were intending to ask but I will provide this just in case it was what you were asking:
SOMETHING HAVING TO DO WITH IMPORTING THE ANIMATIONS
OPEN ME
So when you’re inside of studio, you should have your plugin thing on the side somewhere opened.
Like the following:
After that, you should be heading to blender to animate your stuff. Once you’re done animating, you should want to preview it INSIDE of studio right? Well, to do that, you must first press “Export Animation” inside of blender.
After you pressed that button, something should appear on the bottom of your screen in blue saying, “Baked animation data exported…” in blue.
So now, we move onto Roblox Studio. In it, inside the plugin, there’s a button called, “Import Animation.” Press it and a script should appear asking you to paste something. Simply press Ctrl + V or Cmd + V if you have a Mac.
If it’s still not loading your animations, just take it to a fresh new place. Sometimes it bugs out and won’t play unless it’s a fresh place.
STICKING THE CAMERA TO THE ONE IN BLENDER
OPEN ME
Once again, I’m assuming this is what you meant:
Example
Basically the camera moving according to what you did inside of blender. So, just a heads up, I’m not a scripter, I’m more of a builder. Sorry if this isn’t the correct way but it’s the basic way.
So all I did was put a local script into StarterPlayerScripts and inserted the following script:
Script
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local Camera = workspace.CurrentCamera
while true do
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scriptable
Camera.CFrame = workspace.FalPara16Rig.Camera.CFrame
end
This isn’t probably how some people do it but yeah, it’s basically locating your weapon in workspace and finding the Camera Part inside of it and constantly putting the player’s camera into it. Remember to make sure your Camera Part “FRONT SURFACE” is facing towards the gun. Now if you press play, you would see that your camera is stuck to the camera part. But you may realize that your animations aren’t playing.
To fix this, just export your animation out and get it’s ID. Head back into studio and insert a script into your gun model. Inside the script, add an animation thing.
Like this:
Obviously, your animation thing can be any name.
Paste your animation ID into the animation thing and inside the script, write:
Script
local animation = script:WaitForChild("animation")
local humanoid = script.Parent:WaitForChild("Humanoid")
local Anim = humanoid:LoadAnimation(animation)
Anim:Play()
It’s just looking for the animation thing and applying it. Also, make sure your model has a Humanoid in it.
That should be it actually, I hope this was what you were asking, feel free to ask questions if you have any!
Have a wonderful day.