Blender 3d model messed up colors

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    I want to import my blender mesh to roblox with the associated colors.

  2. What is the issue? Include screenshots / videos if possible!
    What it’s supposed to look like / blender:
    https://gyazo.com/eb8312aaabf715c6cd76a7e74cac99d6

What it looks like in studio:
https://gyazo.com/af1aba097346db2fdab24d2a468a46c1

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    I’ve tried looking around a lot and they don’t really seem to make much of a difference. I tried remaking it because maybe I just did something wrong but was not the case.
1 Like

Please don’t use Gyazo to take screen shots as they turn into links and don’t embed. Just use your PCs Snipping Tool (sometimes known as Snip & Sketch).

For those who can’t click on links:

Blender view:


Studio view:
image


Anyways this is an odd issue, I have a few questions so that we can narrow down the cause:

  1. What file type are you exporting as, .obj or .fbx?
  2. Are you using vertex painting at all?
  3. Can we see what the UV looks like on the texture?
2 Likes
  1. FBX
  2. Not sure what that is I primarily script
  3. How? Sorry if i seem misinformed.

Did you make the model? You’d have to know how to view a UV to texture it on the texture file you have on the left of the Blender picture.

Also I moved this to #help-and-feedback:building-support because it’s more relevant than #help-and-feedback:art-design-support :slight_smile:

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I made the model, when making it I selected faces and dragged them to the color on the UV, I don’t really know the specifics of what it’s called

It’s probably due to the environment, roblox and blender environments are different.

@Axospheric can you DM me the model? I’d be able to figure it out that way.

@2Bvild that’s very likely not the cause. Please don’t suggest stuff like that.

2 Likes

Ah apologies! Thought that might be the case

1 Like

@Aotrou Sure. I’ll send the blender file instead because I think it contains the UV and other stuff

For reference to anybody curious, it was because the texture they were using was 2x2 pixels in size. Always be aware to using at least 16x16 or up (I prefer 32x32 or 64x64) to avoid unnecessary colour bleeding.

And don’t worry about the performance hit, it’ll be so small that the difference in file size is negligible :slight_smile:

1 Like

Hey Aotrou, may you look at my topic, it’s similar to this issue, but I’m not sure what to do. It’s recently here called Blender Model Disoriented Color. How would you change the pixel sizes