What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I’ve tried looking around a lot and they don’t really seem to make much of a difference. I tried remaking it because maybe I just did something wrong but was not the case.
Please don’t use Gyazo to take screen shots as they turn into links and don’t embed. Just use your PCs Snipping Tool (sometimes known as Snip & Sketch).
For reference to anybody curious, it was because the texture they were using was 2x2 pixels in size. Always be aware to using at least 16x16 or up (I prefer 32x32 or 64x64) to avoid unnecessary colour bleeding.
And don’t worry about the performance hit, it’ll be so small that the difference in file size is negligible
Hey Aotrou, may you look at my topic, it’s similar to this issue, but I’m not sure what to do. It’s recently here called Blender Model Disoriented Color. How would you change the pixel sizes