ive got this animation i made for a sail using a cloth simulation that i turned into keyframes but im not sure how to import it into studio, it does not use bones so im not sure if that affects it for importing into studio because when i use the built in animation tab and use “import from fbx animation” it shows some keyframes but none of them animate the sail.
sadly i suck at animating and dont think roblox has any auto cloth physics that i can use like i did for my blender animation. i think the error may lie somewhere with the model not having bones and using shape keys for the animation instead, hopefully they add support for it some time soon.
here it is! hopefully the rig doesnt cause you too much trouble. i left a rope mesh in so you dont animate the sail through it. there are also holes at the bottom corners of the sail that i left in so you can be sure you dont stretch the mesh over it. i wish you luck and appreciate it. riggedsailmesh.fbx (1.1 MB)
tried doing this and it seems to do the same thing. i think this lies with it having 0 bones and using shape keys instead of a regular animation. thanks for the reply though