So I’m new to blender animation and when I export a cleaned model with a bone rigged part attached to it to animate then animate it then import it back with the “Blender Animations” plugin I get my animation reversed and the tail I have doesn’t animate at all no matter what I do, here’s 2 gifs.
1 Like
Hmm … maybe examine each part of the Dummy in Roblox Studio and then export it? Or maybe this could be a problem with the waist of the Humanoid or attachment issues?
Not sure, I’ve spent 8 hours so far today trying to figure it out, if I have a tail or something I want to animate with a dummy should I put a r15 model in blender rig it with bones import it back then do the animation on blender then use the animation on the dummy? I’m just so stumped right now and no one knows.
R15 is hard to animate in Blender, you’re probably better off with an R6.
figured my issue out ////////////////
It’s actually a lot easier if you have inverse kinematics on the legs