Hello, I’m a Viewmodel animator and I’ve recently created a finger animation rig for firearms. I’m attempting to import my animations but there is a huge problem.
My animations are being visually changed and edited when imported and do not look the same. Different parts of the rig such as the left arm, right arm, and gun do not sync together and jitter around. However in blender they are perfectly synced.
I’ve found no working solutions. I’ve changed the in studio animators FPS to 60 (the same FPS that it is in blender) then I’ve tried turning down Blender’s FPS as well as the in studio animators FPS to 30. No avail, I had also tried the multiple import options listed as FBX and Recommended which also did not change anything. Finally, I tried changing the keyframe snapping to none and frames which surprise, did nothing.
I had this issue awhile back when mesh deformation first came out and it prevented me from making any animations and I promptly gave up. I thought it might’ve been cause the feature was new and unfinished, but it seems that it still is.
If a staff member sees this I’m willing to provide the .blend files in DMs. But due to the fact that is is for a project I sadly cannot post it here.