Blender animation/Bone issue

So Right now, I’ve been experimenting and progressing with some blender animation to make really clean animation and stuff, and I made an IK R6 Rig to make R6 animations, just an issue that made itself apparent is that for some reason the bone of the rig seems to be “delayed” than the actual model in blender, aka just what the image is doing.

I really cant figure out how to stop this or remedy it because when I import my animations, they seem a little reduced or less than actually in blender.

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you can use an IK R6 Blender to avoid errors
modelor6 para robloxstudioPosicion Default.blend (1,3 MB)

there are 3 solutions you can do

  1. move the Rig in the correct way in “Edit Mode” and use the automatic or the Bone
    image

  2. export a new rig

  3. use default rig
    Rigpordefecto.blend (1,0 MB)

check if you are using Pose Mode for animations

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