Hi there, I’m pretty new to blender animating and I’ve encountered my first problem. I exported my rig fine and pasted the copied string into the script as the plugin instructed, but when I did so, it imported the first frame and there is no animation. There is still animation data in each frame, but no actual animation playing.
Follow the steps below:
Check the frame rate: Roblox animations typically use a frame rate of 30 frames per second (FPS). Ensure that the animation in Blender is set to the correct frame rate. You can adjust this in the Timeline editor under the “Playback” dropdown menu.
Verify animation export settings: When exporting your animation from Blender to Roblox, make sure you have selected the appropriate settings. Roblox requires animations to be exported in the FBX format. During the export process, ensure that you have selected the correct frame range and that the animation data is set to be included.
Check animation import settings in Roblox: After importing the FBX animation file into Roblox, double-check the import settings. Make sure the animation is set to loop if you want it to play continuously. Additionally, ensure that the animation duration and frame rate are set correctly.
Test the animation in Roblox: Create a test environment in Roblox and apply the imported animation to your character or object. Make sure to play the animation and check if it plays as expected.
If you’ve followed these steps and the animation still doesn’t play properly, it’s possible there might be an issue with the way the animation was created or exported. Double-check your workflow and consider seeking help from the Roblox community or support for further assistance.
Good luck!
Just tried changing the framerate in Blender, no difference. I’m using the Blender Animations plugin to import, so there’s no FBX file, just the string of text the plugin from Blender gives me to put into the Roblox Plugin.
If you’ve tried changing the framerate in Blender but it’s not reflecting in your animation when using the Blender Animations plugin for Roblox, there are a few possible reasons for this issue below:
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Animation export settings: Make sure you have set the correct framerate and export settings in Blender before exporting the animation. Double-check that the desired framerate is set in the timeline and that the animation is playing back correctly within Blender itself.
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Plugin compatibility: Verify that the Blender Animations plugin you are using is compatible with the version of Blender you are using and the version of the Roblox plugin you have installed. Check for any updates to the plugins and ensure you have the latest versions installed.
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Roblox Plugin settings: When importing the animation into Roblox, check the settings within the Roblox Plugin to ensure that the framerate is set correctly there as well. Some plugins may override the framerate specified in the animation file, so you may need to adjust it manually.
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Animation playback settings in Roblox: In Roblox, animations can be played back at different speeds or adjusted for scaling. Confirm that the playback settings for the imported animation in Roblox are not affecting the perceived framerate. Check the animation playback speed and any other relevant settings.
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Plugin limitations: It’s possible that the Blender Animations plugin or the Roblox plugin you’re using may have limitations or bugs that prevent the framerate changes from being applied correctly. In such cases, you may need to reach out to the plugin developers for assistance or consider alternative methods for importing animations into Roblox.
Still nothing. I’ve found out that in the animation data, all keyframes are there, and I can even see the data changing in real time, so it definitely has proper data, the animation just doesn’t play for some reason.
Fixed it. I had to turn team create off. Team create is on by default in all roblox places.
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