I have a custom character mesh I split into multiple parts for my game. The idea is that it’s a bug model and players can eat individual pieces once it dies. I had it rigged and animated in Blender, the issue is that when loaded as multiple parts it will play in the animation editor but in-game it won’t play the animation. I tested it and it only works if the custom character is 1 mesh.
If there is a way around this and I’m just uneducated on it please educate me I’d really love for this to work.
Expected behavior
I expect that it should be able to play regardless of whether the character is 1 mesh or multiple parts.