Alright so while I was trying to export a character and rig it seems to like invert when imported through the plugin and its only the rig the mesh itself is fine when I remove the rig
in blender:
after import:
after removing the rig (to show its the rig problem, not the mesh):
I have tried:
fbx export transform options in blender
fbx export armature axis settings in blender
tried turning off bake animations in export
tried resetting the mesh and rig rotations
and tried looking up any solutions I could find
hoping someone has had this problem and found a workaround