Blender Exporting Lighting Issue

I am trying to export a mesh I made in Blender to Roblox. However, the lighting is completely messed up for two of the meshes. If it matters, I used boolean difference to make the hollow cylinders that are messed up.

I tried resetting vectors, calculating the outsides, shading smooth/flat, and removing custom splits data. Maybe I did those wrong I don’t know.

– blender
--studio

Might be a normals issue, try recalculating outside



https://blender.stackexchange.com/questions/272593/how-to-recalculate-the-normals-or-just-solve-this-problem-for-the-edges-of-my

I’ve tried that, via mesh → normals, and also turning on backface culling to look at it. All the faces are blue.

I redid it and just recalculated outsides and it did work. Must have done something before that broke it.

Recalculating outsides does the trick!

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