Blender exporting mesh problem

Hello, i’ve seen a problem recently where my model in studio had this sort of “inner see through” mesh after exporting it from blender, images below

image

The problem is, in my blender file, the mesh has none of these things at all, just a solid mesh with nothing seethrough, image below

It’s definitely the way i modeled it, but i’ve tried it with just the legs and arms, and somehow the hands and feet had this problem, but not the legs and arms themselves, so its definitely random, and i have no idea how to fix it, i’d appreciate any help.

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the DoubleSided property of MeshParts might solve your problem, never touched blender in my life though

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Your normals are probably backwards. In edit mode, Select All (A) and run Mesh > Normals > Recalculate Outside

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you can turn on double sided for the mesh property, but it is better to go into blender, go into edit mode, click A, then do alt-n, then recalculate outside.

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