Hey, currently trying to set up some fake arms for a FPS game I’m working on.
I’m relatively new to blender animating so maybe this is a beginner mistake?
Got the arms rigged and all, but the problem is how it looks when I try to move it. Need it to look more natural.
Here’s what it looks like when I try to bend the arm:
Your IK seems to be set up properly with it’s Pole Target - however until the skinned mesh feature is released, you won’t be able to export this armature to Roblox anyways.
As for your solution, here’s a visual of how to go about correcting your topology for most joints:
Granted, I also think the distortions are coming from you connecting your bone to your mesh in a weird way (you can see that the upper arm’s connecting point at the elbow doesn’t move its faces), but I don’t know enough about armatures to comment on that.