Blender FBX cannot export texture/colours

So, I have modelled a tree and when exporting it to Roblox as an FBX file, it exports well, but the colours/textures don’t show up. I used a colour palette in UV editing to make the texture. Please help.

This is the picture of the tree in Blender:


This is the picture of the tree in roblox studio:

Use the mesh importer plugin in the plugins or avatar section. Also make sure you have the texture saved on your computer before you export.

You can upload the palette image as a decal and then in the TextureId of the mesh, put the decal’s texureid there.

How do i upload it as a decal?

How would I save the texture on my computer?

Go to the Image button in blender and save the image to your computer.

To upload the image, you can upload through Studio or go to the link: create.roblox.com then go to the Development Items > Decals


After the image is uploaded, you can copy the asset id and paste it in the textureid of the mesh.

When I save the texture, it saves my color palette, not the actual texture of the tree itself

Yes, that’s the texture. You used the color palette to put color on the tree right? You unwrapped the tree and place where the leaves should be on where green is and the trunk and branches on where brown is. Upload the image as a decal then put the decal’s texture id into the mesh’s textureid.

ETA: If you continue to use that palette image for other meshes, after you import the mesh into Studio, you can use that same textureid for those meshes, too, that you don’t have to upload the image decal again.

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Here’s a sword I made. After unwrapping the UV in Blender, I put them in three different places where the colors are in the image. I upload the image as a decal. Copy the asset id and put it in the TextureID of the sword’s mesh.

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