So, I have modelled a tree and when exporting it to Roblox as an FBX file, it exports well, but the colours/textures don’t show up. I used a colour palette in UV editing to make the texture. Please help.
Yes, that’s the texture. You used the color palette to put color on the tree right? You unwrapped the tree and place where the leaves should be on where green is and the trunk and branches on where brown is. Upload the image as a decal then put the decal’s texture id into the mesh’s textureid.
ETA: If you continue to use that palette image for other meshes, after you import the mesh into Studio, you can use that same textureid for those meshes, too, that you don’t have to upload the image decal again.
Here’s a sword I made. After unwrapping the UV in Blender, I put them in three different places where the colors are in the image. I upload the image as a decal. Copy the asset id and put it in the TextureID of the sword’s mesh.