Blender Helmet is kind of transparent?

Hello, so I’m working on this GFX that has multiple pieces to it (7 characters, guns, and a building). However when I insert the helmet I notice that there are darker black streaks in it and a few pieces of it is transparent and I can see the Blender grid. Now I don’t mind it but I don’t know what others would think of the finished product and it just doesn’t feel right when I think about it. Is there a possible fix for this?

Blender C__Users_jaxon_Desktop_BlenderModels_SD GFX.blend 3_25_2021 6_02_16 PM

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Try disconnecting that image texture from the alpha node on the BSDF shader. If you can no longer see through the helmet visor you could probably just delete that geometry. Also you should check for inverse normals on that mesh. (some bits of it look inside out)

Whether or not this is a big deal in the final render depends where you place this character in the scene, if it’s just somewhere in the background, high chance people wont notice. If it’s the main center piece then you could probably try a different helmet.

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In order for something to be transparent like that in your render, it doesn’t just need a texture (or value) for the shader’s alpha, it also has to be set to be a transparent material, with either Alpha Blend or Alpha Hashed (dithered) mode. You’ll probably need to click on the Materials tab for this material and change Blend Mode back to Opaque, the settings area I’m referring to is this one:
shader

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This fixed it, thank you for your help!