[BLENDER] HELP exporting CARS!

Now, before you start ranting at me, I know how to export multiple parts.
However…how do you export this in a easier way…


Or is there just not a easier way… This is going to be torture

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Sadly there is no easier way. If you are breaking the Tris limit you will have to break it down into parts and import them separately lol

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Have you tried the decimate modifier?

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That would lower his mesh’s shape and quality but I suppose if he doesn’t mind it then it’s a really good solution.

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I can only say to you, that you will have to split it in parts.

I’m making cars for 3 years almost now and the big thing that’s in the way is the 10k poly limit.

NOTICE: You don’t need to export each part as a seperate OBJ, there’s a setting in export settings that makes it so that Roblox detects multiple parts and makes seperate meshparts instead of one meshpart

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Export it as .fbx file, in that way it’ll be exported in roblox as multiple parts (Publish the game then import it), there’s also a chance that texture will be included to the .fbx file. After importing it, drag it all to the game and group them (ctrl + g, it’ll grouped as a Model Type )

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Would the “option” be “batch obj files?”

The car itself is 1 part. It’s just in edit mode. The car does not have multiple parts, it’s just one mesh.

When I try to put the interceptate, it lags so hard. Even though my pc is a gaming pc.

Sorry but what is interceptate? Btw, decimate modifier lower your tris count but also deforms your mesh in someway, noticeable or not.

I would recommend using either decimate modifier, or just making less detailed but more optimized mesh of the car. There’s also a way to split the cars into individual parts and importing them separately.

By the way, for cars, the best ratio for “quality to optimization” would be a tris count of between 10 000 to 25 000. This looks like a mesh with approximately a million vertices which would cause a lot of issues even on high end game engines. I think that BMW was meant for 3d rendering rather than gamedev.

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No, look at the screenshot below

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