Uhhh very beginner thing, I realized i’ve apparently never really thoroughly used blender to make detailed builds and stuff. I’m making a house build, and you know how when you put two objects together, the inner/touching side z fights, right? Obviously you cannot see that part, so do you bother fixing it? Is it the same for edges overlapping n z fighting?
Resize the side of your mesh that’s causing the z-fighting by 0.000001 in it’s normal direction or any number too low to be noticeable. But if it’s in a part of the mesh that normally isn’t viewable then i don’t bother fixing meshes like that for my cases. And i’m pretty sure z-fighting only occurs when faces overlap each other, not edges or vertices.
Thank you so much! If there’s a lot of edges in one place, do I merge it? (to fix it?) Is fixing it necessary?
What do you mean by multiple edges in one place? do you mean like parts touching each other? Or parts directly intersecting each one’s geometry?
sorry my explanation was bad… I found out it happens when I extrude; when I extrude an object, the number of edge multiplies. For the places that are visible, I merge it to fix it, is it necessary to also fix the parts that are not to be seen?