I am creating a monster in blender for my roblox game but the monster has to many polygons so if I rig the monster in blender and export it into roblox studio 1 at a time will the bone rigs stay in the model when exported to studio? So I would rig the monster in roblox studio together but will the armature bones still work together making it easier to animate? I explained bad tell me if U dont under stand
1 Like
Basically if I rigged a arm in Blender and it has a arm and 5 fingers I export 1 finger at a time in studio will the rig still work together?
1 Like
I don’t think so, I think you would have to re-rig it in studio again
Honestly just make the arms and legs and torso etc. one at a time then import it to studio. Then create joints, (RigEdit Lite is a good plugin to make joints.) Then just use studio’s animation plugin to animate it.
nope, it will not work because they are separate files/meshes/data or whatever