I’m practicing Blender and I wish to move onto hair, but I’m sticking with the simple variation of Anime hair.
I was wandering how stuff like this is achieved?:
The way I see this achievable right now is through subdividing an ico sphere, then extruding the triangulated face and achieved this:
It’s ALMOST there, but I feel like I’m doing this wrong and perhaps there is a more efficient method. Any guidance on this?
Thanks in advanced!