God, help me.
I’m new to texturing, and I’m facing my first “challenge”, if you will.
I followed this tutorial here
How to Texture Paint Bump Maps in Blender (Tutorial) - YouTube
However, I have a plastic/polymer texture applied to my magazine, it uses normals to create a PBR effect, hence it is connected to the normal in the principled BSDF tab.
Now, I want to paint normals onto the magazine, using an image texture and a bump tab, but the tutorial instructs me to connect the bump node to the normal node of the BSDF.
That doesn’t work though, because the plastic texture node is already connected to it.
Here’s my setup:
I want to connect the UPPER bump that is connected to the image texture to the principled BSDF normal node endpoint, but it doesn’t work, as I said.
How do I connect it to the normal node endpoint without cancelling the plastic texture?
Thanks.