Blender how to Localize .obj Imports from Roblox

Hello Modelers!
My Issue: I had 20+ models uploaded to Roblox like a year ago, I want to add them back into blender to improve on it but they won’t go to the right location, I don’t remember what location each part goes in.
What I’ve done: I’ve downloaded all the Roblox files as .obj files and imported them into blender several times trying a lot of options in the Import screen such as Transform/Geometry/Include

So please let me know if you have any ideas on how to fix this because i plan to do this with other models made in the past and I’ve tried searching everywhere and even ask ChatGBT and cant figure it out.
Thanks!

Blender Version: 2.93.3

Since your meshes come from Roblox, can’t you use their roblox placement and use it in Blender?

I’ve attempted to, but every time I import the object it locks onto the world origin (Even though the part could theoretically be 50 meters away from the center)

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What I meant was to edit the location of the objects in blender to how they are in Roblox.
image

Ah thanks for the tip but right now none of the meshes are in game, they are only on the roblox.com website under one of my accounts. Once i import the meshes in roblox studio they just stack on top of each other. Got any other ideas? I think you have the right idea though on putting it in studio, now i just need to figure out how to have them connect each other and then use that location in blender
Thanks for your help!

Edit: Maybe i just need to merge the .obj files?


There’s a checkbox when you place the item in the workspace asking whether you want to place the object at its location. Click yes.

If you mean just selecting it from the toolbox then select all the Meshes, go into the Properties window, and set the Position as 0,0,0. They should line up if you created them all to align at the origin (0,0,0) of the Blender workspace.

Once you have aligned them in the workspace make them a model (or just select all of them) and Export them so you can import them to Blender at the same Position.

K so Blender gets its location data from Roblox studio. When you save a mesh to Roblox, I don’t think it saves location data. Unless you have a model or a picture of all the parts and where they should be, it might be impossible to get them back to their original locations. Sorry…

This thing will instantly apply the location based on blender location but be located somewhere random.

Or either by what you use with Asset Manager,
image

Blender import from Roblox is mostly based on World’s center.
Group the object and set the group’s object position to zero zero zero, export it and import it to Blender.
That’s what I can suggest I suppose.