(Blender) How would I export multiple materials into one image texture?

I recently edited a mesh in Blender to discover that the texture no longer works with it, so I decided to try to make my own. I made one using materials and I finally made one that satisfies me. However, I have no idea how to export all the materials into one texture that will fit on the mesh. I’m having trouble taking a screenshot with Blender for some reason, so unless I can fix that I have no way of showing you what I’m talking about. But what I am trying to do is turn multiple materials into one image that will fit on the mesh the way I made it in Blender.

I did export the “render image” so you have a better idea of what I want all the materials to look like if I can export them all as one:

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you need to “bake the image”
Baking the image means you can blend all the materials into one png texture.
The easiest way to do this is to use this plugin for Blender.
You need to UV unwrap the mesh.
Then add a bakemap (“combined” is best).
Then click the big “Bake” button (baking can take some time).
Blender-BakeLab2-master.zip (438.0 KB)
It’s pretty self-explanatory but if you need any help I’m here for that. :grin:
If worst comes to worst just send me the .blend file for that sweet armour and I can try and help you myself with exporting it.

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