Tozy_2009
(Tozy_2009)
October 10, 2024, 5:37pm
#1
Simple but to me unsolvable problem. I have made a blender model for a flashlight, and made sure all the normals were facing the right way (blue means they are facing out) but when i import it into studio, it is still inverted.
I have tried importing it with the ‘invert negative faces’ option ticked too, but it looks the exact same.
1 Like
Tozy_2009
(Tozy_2009)
October 10, 2024, 5:45pm
#2
Here is the blender file if you want to play around with it to see what the problem is:
Flashlight.blend (1.1 MB)
1 Like
Tozy_2009
(Tozy_2009)
October 10, 2024, 6:13pm
#4
I cant import the file to anywhere, what file type is it?
1 Like
rbxm, just drag into studio, straight to workpace
1 Like
Tozy_2009
(Tozy_2009)
October 10, 2024, 6:21pm
#6
that all seems to look perfect thanks
1 Like
system
(system)
Closed
October 24, 2024, 6:22pm
#7
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