Blender Import Problem

Simple but to me unsolvable problem. I have made a blender model for a flashlight, and made sure all the normals were facing the right way (blue means they are facing out) but when i import it into studio, it is still inverted.



I have tried importing it with the ‘invert negative faces’ option ticked too, but it looks the exact same.

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Here is the blender file if you want to play around with it to see what the problem is:
Flashlight.blend (1.1 MB)

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flashlight.rbxm (98.8 KB)

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I cant import the file to anywhere, what file type is it?

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rbxm, just drag into studio, straight to workpace

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that all seems to look perfect thanks :slight_smile:

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