I have no idea why this is not working. The green selection box is showing when I have a bone selected but the Plane is just not deforming. I have no clue. I am lost. I want the mesh to deform when I move a bone.
Video:
Please can someone help me. I am getting so tired of this. And Sick. Also tired.
I don’t think Roblox Studio is capable of doing that (atleast while in build mode). You’ll probably have to use blender if you want to deform the mesh.
Although it might be possible to deform the mesh when moving a bone whilst in Roblox Studio by using constraints and run mode.
Woah, never heard of those before… Mainly because I’ve never seen any game use them (or rather notice any game use them), still pretty cool!
I think the problem now might be that you’re using build mode in studio, try switching to run mode in studio and then moving the bones. Also make sure that you’re using the right scripts.
(Image I stole from the Roblox wiki showing where run mode is)
go to the modifiers tab and select subdivision surface then select classic not the other one then set the number to 2 or something like that then select accept or hover over the property and push ctrl a.
(Note:this must be done in object mode not edit.)
Hmm did you set automatic weights?
or are the weights not applied?
like in blender when you rig a mesh you make the bones then select the mesh then the bones and ctrl p to parent and select auto weights.
Here’s what i mean
I selected the Plane Mesh and then the Armature (I create 2 bones in Blender and the Copy n Paste them in Roblox Studio or use Instance.new(“Bone”) then Ctrl-P and With Automatic Weights and then Exported them.