When I try to import a model into ROBLOX Studio from Blender, it is imported inverted. This is what it looks like in Blender:
And in ROBLOX Studio:
I have tried anchoring before importing, and changing the name repeatedly. I hope that someone has a solution for this.
2 Likes
Aotrou
(Shawn)
April 2, 2020, 5:28pm
#2
Please use the search function:
Basically, as @RegularRival said, your object’s Normals (the faces) are inside out. If you’re using Blender 2.79 (or earlier), Ctrl + N “Makes Normals Consistent” inside:
[image]
If your meshes faces are already inside, it’ll flip them all to the outside.
However if you’re using Blender 2.8 or later (which honestly, you should be since it’s better to use and learn on), Ctrl + N starts a new save file, so the solution is to go into Mesh > Normals, > Flip Normals
[image]
2 Likes
EnDarke
(EnDarke)
April 2, 2020, 5:30pm
#3
Some if not, all of the faces are inside out in blender. A way to fix is by selecting all of the disappearing faces and press the keys Ctrl + N, if it doesn’t work press Ctrl + N and in the bottom left there should be a checkbox, click that until it is fixed.
2 Likes
EnDarke
(EnDarke)
April 2, 2020, 5:32pm
#4
Oh sorry @Aotrou I didn’t see your reply till I sent mine.