Blender keeps crashing during Render

Hello, I’m Tal, a Graphic Artist and mini Scripter. You may view my portfolio attached to my profile.

I am currently working on a GFX. I finished bending limbs, importing other models etc and decided to begin rendering. However, as soon as I click render image, it takes me to the ‘rendering’ screen, but crashes about 5 seconds after.

  • Just so you’re aware ~ I am currently using an alternative PC, as my own is a bit messed up and is being fixed. I have never once in my many years of producing Graphic Art have went through this. I am not very techy, but I asked my cousin who is. He mentioned it may be an issue with the RAM, but probably not.
  • Also ~ I have attempted to switch my rendering type (i.e. Eevee, Cycles, Workbench) and both Workbench and Cycles are able to render just fine. I dug through the internet a bit and didn’t find much of a solution. I read that Eevee has “memory” or something like that, and it simply can’t render large objects. What I decided to do was get rid of my background model (which is literally a battle map) and render just my character. However, the same thing happened. I am able to render using Cycles or Workbench with or without the background. I am very confused. I apologize if I sound dumb, as I stated before, I’m not very techy.

Thanks,
Tal

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I think cycles is a tad more stable than eevee in my opinion as eevee tends to like to “render all at once” instead of the gradual rendering piece by piece as cycles does.

If you can render it in cycles, I’d recommend cycles, if you want to render it in eevee though:

Keep subdivisions low if you can

Simplify things if they can be simplified

Lower sample count as eevee can generally handle things pretty well without alot of noise + denoise works if you need that :man_shrugging:

Cycle is usually meant for intensive/realistic renders.

Eevee for quick and fast renders mostly related with animations which is where you get that distinct eevee look that you see in renders with animations sometimes.

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This happened to me, that is an eevee problem, as eevee renders at once, and cycles renders gradually, probably your scene has many stuff that your pc cant handle, and as eevee insta render when it loads, probably your pc cant handle that and overloads, closing Blender, thats why eevee can be kinda meh.

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Thanks! When I render in Cycles, the pixels are extremely visible. The hair on my avatar also completely disappears and the hat is barely visible? What do I do then?

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The DevForum is for Roblox development. You should contact blender support for blender related problems.

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Alright, thanks suspectshot108.

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The hair probably disappears due to the alpha node, de-attach the alpha node by going to shading, click on the accessories affected, and de-attach alpha, the strange effect should go away.

Noise and pixels might be visible due to low resolution OR noise of course. To fix this, you can go to the compositor and put a denoise node, for better results, turn on denoising data and use it.

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I would recommend adding more light, and also, rise the samples with denoise

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Oh, wow. Thanks! I did not know that.

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Okay, thank you very much! Your help is greatly appreciated.

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