I imported a mesh into studio, and it looks completely off and deformed from what it looked like in blender.
(Couldn’t get a blender screenshot, but it looks like a normal left hand and not whatever ungodly creature is in the screenshot).
Obviously, it’s not supposed to look like that.
- The mesh was imported into blender as a .fbx file, then the armature was added
- I parented the armature with automatic weights
- I flipped the model after the armature was made and parented
I don’t know if this is a studio problem or a blender problem, but any help would be appreciated as I have looked online and at other posts with similar titles.