Blender Mesh Importing horribly wrong

I imported a mesh into studio, and it looks completely off and deformed from what it looked like in blender.

(Couldn’t get a blender screenshot, but it looks like a normal left hand and not whatever ungodly creature is in the screenshot).

Obviously, it’s not supposed to look like that.

Some information:

  • The mesh was imported into blender as a .fbx file, then the armature was added
  • I parented the armature with automatic weights
  • I flipped the model after the armature was made and parented

I don’t know if this is a studio problem or a blender problem, but any help would be appreciated as I have looked online and at other posts with similar titles.

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