Blender mesh is not hollow when imported into Roblox

Try to set RenderFidelity to PreciseConvexDecomposition in the Mesh its properties. And if that doesn’t work set the Mesh its cancollide to False and make your own Collision out of invisible parts.

It worked in some parts what can I do in blender to make it work?

Yes and I found setting CollisionFidelity tp preciseconvexDecomposition worked thank you

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