I’m trying to get his object to mirror on the other side of the object on the back side. However, it does this weird thing where it’s clipping inside of it and makes almost a hollow shape.
Definitely is closer to desired. Only problem is I just get this weird clipping where the other side is going slightly through. Any ideas on how I can fix this?
Select the outskirts of the mesh, now press Shift+S, Cursor to Selected. And then go into object mode, look for the object button (top left corner) → Set origin → Origin to 3D cursor and done(or you can right click the mesh in object mode and do the same).
Mirror modifier works base on the origin of an object. That’s why it happened