Hello everyone.
For the past couple of hours I’ve been modelling a revolver, and it’s all been hunky-dory until the grip.
I was modelling a rim of sorts around the grip, everything has been perfectly centered using the mirror modifier, but then this patch of the grip has been poking through.
Like I said, the GRIP has a mirror modifier applied, but the RIM around it does NOT. But this shouldn’t be an issue, as I’ve been double checking the entire modelling process to see if vertices on either side of the model are even. This isn’t game breaking or anything, I could just move the rim vertices around, but it looks so out of place and uneven compared to the rest of the rim when I do.
Not sure if this is useful info, but I am currently using Blender 4.3.2.
Any ideas?