This is my first time using blender to make models for Roblox. I’ve recently completed my first model, which is an simple AK-47. The problem is, the model in roblox studio is not matching the one in blender.
As you can see, the top barrel is missing a couple cuts and as such looks pretty bland and weird. I don’t know why it’s doing this.
The barrel was complete long before other parts of the gun, such as the magazine, which have replicated accurately from blender to studio. I’ve used the same method of making the cuts in the barrel as the holes in the grip, which have replicated fine.
If anyone could help, that would be much appreciated.
If you’ve got any modifiers active within Blender, make sure you apply them before exporting to Studio. Not too sure what else may be causing it to appear differently.
The stock appearing like that may be due to flipped normals. You can check face orientation in the Viewport Overlays dropdown. For the barrel part, how does that appear in edit mode?
The top barrel issue may be due to the faces. From my experience, faces using more than 4 vertices dont typically import to studio properly. If the faces on there arent quads or tris, change them to that and try again.
To be sure, I have triangulated the entirety of the barrel, but the studio model remains unchanged.Was I wrong to triangulate the entirety of the barrel?
very odd; mind sending over a blend or mesh file so i can try tinkering with it? just the top-barrel if you dont feel comfortable sending the whole thing
Importing the barrel by itself make it replicate perfectly. However, importing it with the rest of the model did not. I don’t know the reason, but I thank you for helping me find it anyway.