Blender Model When Imported Has disoriented colors

This is my blender modeled textured inside the program Blender.
Screen Shot 2020-08-20 at 12.08.58 PM
When importing into roblox studio, this happens.


Uh what’s wrong?

Like the solved reply in my post said, upscale the texture if it isn’t already 64x64

how do you upscale the texture that’s the issue. I’m not sure where in Blender there’s the option

It looks like your UV islands might be too close to one another, so that adjacent colour “bleeds” over onto the other nearby UV islands.

Notice how much spacing I give my UV islands for this backpack, for instance. You need that buffer space for when your texture is inevitably compressed.


It’s hard to know for sure though without seeing your UV layout. If this doesn’t fix your issue, please provide pictures :slight_smile:

2 Likes

alright


they don’t seem to be overlapping but really close, is there a way to increase size
u know what, I found it TYSM