Blender Modeling Tips for Fur/Fuzz

Hello,

As the title suggests, I’m trying to model fur on the following weapon and I have no idea how to make fuzz look like this without making the tris count well over 5k JUST on the fur.


If anybody has any advice that would be a world of help. I’m trying to constantly improve and it’s difficult to do so.

Note: I’m using blender

If you read this far, thank you for your time and your patience. Have a good day and stay safe.

Hey!, i think there’s just 1 way, make the fuzz manually just like hair, there many tutorials on how to do that but keeping it under 5k would be hard and probably look very low poly,
let me know if you have others questions!

2 Likes

One way how games handle this sort of fur is by populating some ‘blob’ of geometry with planes that stick out which have semi-transparent images applied to them. It’s often used to generate grass near the player for example. You can use the same technique on your model. Below is a very quick and dirty example to illustrate the idea.

You’ll notice that in some places the fur looks better (like at the top side) and in some places you can clearly see the planes, so making sure you orientate your planes correctly to sell the illusion is very important. You will also want to strike a balance between placing down enough planes so it looks good, but also not placing down too many that it becomes a performance problem.

In your case you could probably arrange the planes in a shape like so:

This will look fine from all angles except the top and bottom, but you won’t look at swords from that angle anyway.

In order for the images to also appear with transparency like this in studio you will need to use a SurfaceAppearance and set its AlphaMode to Transparency. It will also require you to properly UV-unwrap your model, so if that’s unfamiliar territory you should read up on it!

4 Likes

what is this wizardry… I am looking into this as soon as I get a chance. Thank you for letting me know about this

yea it’s kinda hard to keep the tris count low unfortunately, I can only ever try though, i guess

1 Like

What is this called by the way? if you can give me an answer that’d be great since I’m 100% looking into that, if I can get the model to be like a weird blob and then have these protruding in order to simulate the hairs that’d be amazing.