Blender & Paint.net GFX

Blender GFX. I made this today using only Blender and Paint.net. any feedback would be nice!

Thanks to everyone’s help here is my edit!

3 Likes

Looks nice, but it is quite obvious you used a green screen or some kind of background.

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Is there anything that I could do to make it less obvious?

The lighting is a bit off in the foreground, giving it the feel that this is an enclosed room.

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Don’t use a background. Use an HDRi from hdrihaven.com. They probably have a city hdri.

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Add more detail to the scene, E.g. overlays, details on the building…
Also, (in blender) render the closest buildings, and keep the farther ones as an image. Thats a better option.

also, there’s no lighting effects on the guy. thats weird

1 Like

use an hdri and have actual buildings there or try to align the camera but a combination of an hdri and 3d builds would look pretty nice (they’re pretty easy to achieve and you can probably make a transparent overlay of the window outlines and add a texture to the building)

Not bad. Posing is a little stiff, and he appears to be clipping through the ledge, but it ain’t bad.

One thing I’ll caution people here on, don’t just rely on HDRis for you background! You need to have a solid combination of actual physical models along with a solid HDRi to really sell a scene, otherwise it just looks like you took a few characters and put 'em in front of an ultra realistic background.

The first one seems to have a little amount of light, and there’s a very obvious green screen/image used as the background. The second one has a bit too much lighting, and an obvious greenscreen/image used as the background.

What I recommend doing is using an HDRI. You could search up on your browser for a website that provides HDRIS.