Blender paints wrong color in texture painter

Hi everybody,
I am currently texturing a mesh for my friend’s game in Blender, however when I try to paint using the image editor, it paints the wrong color:
image

I’ve selected the color to be the same as the background on the photo above, but as you can see, it’s painting a lighter color. This isn’t happening when I paint in the viewport and I only experiencing this problem on a BumpMap texture.

Any clue why this is happening and how I can fix it? Thanks!

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Try disabling Strength Pressure, although, looking at the color you have selected and the color you wrote ‘Wrong Color!’, it seems to be the same…?

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I’ve disabled strength pressure and nothing seems to have changed. The selected color has an RGB value of (188,188,188) while the color painted has an RGB value of (233,233,233). When I paint directly onto the mesh, it paints in the right color.

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