I was exporting a mesh from blender that had 17000 Tris which was too much for studio, so I brought the mesh down to 4000 Tris, but when I tried to export it again Roblox Studio still said it was 17000 Tris. Any thoughts on what to do?
studio is simply not using the right file, try renaming the 4k tris mesh and check back afterwards
It’s really difficult to know what your issue is without more information or pictures. It could be what is suggested above…
It could also be an unapplied decimate modifier:
Or a wrongfully applied subdivide modifier:
Or many other issues that Blender could possibly hide from you
Point is, we would be able to troubleshoot without guessing as much if you provide more info into what you’re trying to do, and screenshots of all the appropriate info.