Hello! I’m new to DevForum so I apologize if it put it on the wrong topic, anyway I have a question for people who use Blender, Blender 2.8 in particular…I’m a noob when it comes to Blender and I’ve just made GFXs fun but I’m trying to get better.
The Image which I hope loaded above…if you look close there are like ‘noise’ in the final render and I no idea how to get rid of that but the big issue is in the water the black stuff, do you know what could be the cause and how to fix it because I changed the sun in many different directions but it didn’t let the situation that much.
Be as brutal as you need I can take criticism, just tell me ways to improve. Thank you
Okay so, if you want to solve the noise in cycles you can go to render properties > Sampling > Denoise > switch it to OpenImageDenoise (or Optix if you have a modern nvidia GPU). You can get away with using lower sampling count but bare in mind some artifacts will start to appear like some kind of a brush effect.
For eevee just increase sample count. it will make rendering longer BUT less chances of seeing noise popping here and there.