I’m not sure if this is the correct place to ask this. But in Blender is there a way to color parts in Blender already and import the model with the color to Roblox? Or do I have to take different parts and color them individually and assemble it.
Yes, search for “UV editing” or “texture painting” on the internet.
What I like to do for simple models like a low poly tree is separate the two parts that need different colors (the branches and the leaves), import them into studio as separate meshparts and color them with Color3.
This way I can easily make slight changes in the color of the trees without going back to Blender.
This only applies if you want a color without a custom texture.
What you’re probably looking for is vertex paint, which bakes color data into the vertices of the model. You can use this to color an object natively in blender, paint one mesh multiple colors, and even achieve effects such as simple gradients. If you want to read more about it, refer to the Blender manual here 2.79 ≤
/ here 2.80 ≥
, or find some tutorials on youtube.
Keep in mind that vertex painted meshes must be exported as an .fbx for the colors to export.
You can also do texture painting as another reply suggested, but that’s a far more complicated and resource-heavy process that may be more trouble than it is worth in your case.
Regardless, do what you find best for your project!