Hello, Im quite new to the world of rendering and kinda need a little help.
Is there any way to set a default spawn point when importing things? Everytime I upload an object, I have to hunt for it which can get a little irritating.
Rotating is a nightmare! Ive been watching videos but I can’t seem to figure out how to rotate just the hats without them flying around this focal point. Is there anyway I can change that?
You can rotate using keybinds. Press R and then rotate with the corresponding axis, X, Y, Z,
X axis is red line
Y axis is green line
Z axis is blue line
Thank you it seems to work! Altought I’m still a little curious if theres a way I can have it imported on the characters head by default for future projects
Unfortunately I don’t think there a way to import it to the origin right away. You would have to manually do this yourself sadly. You can change the origin of multiple objects though. (just select all the objects you want to change the origin and it should do the work)
You can solve this issue right in Roblox Studio! When using the Load Character plugin by AlreadyPro, check spawn at origin as so:
Then all the accessories (hair) should spawn right at the origin in Blender, and right on the character’s head, and you’ll be fine! When importing props, you can use your imported character as a reference point to know where the origin is. Go to the toolbox and import anything you want, I’ll do a rock guitar.
Since our character is at the origin, you have to drag the item to the origin for it to spawn at the origin in Blender. Use the move tool in Roblox Studio to move it as so…
Our character may be a little uncomfortable, but our guitar is now extremely close to the origin, now you can export it and use it as you wish.
As you can see, our guitar is basically near the origin, so rotation won’t be as hard to do.