Bone Selector has returned (he went on vacation) , he also came back with a new friend: Camera Controls . The Camera Controls feature allows you to attach the Camera to parts of your rig. By default it selects anything with "Head " or "Camera " in the name but you can still choose the part you want using the dropdown. This should be very useful to viewmodel/fps animators.
Once I add a Keyframe name/Marker feature I will release a seperate thread. I will also look into making my blender addon compatible with older versions of Blender so that there is no longer any reason to use this plugin over my fixed version and we can lay this thread to rest.
Mesh deformable bone support may be coming soon, I have figured some stuff out just need to test and implement it and make sure it works with most or all rigs.
It seems to be gone again, can someone just send it or smthg. Getting it from a discord link on twitter is by far the least sustainable way to share this
Old message ^^^
This is not necessary anymore. For giggles I went back and tried Baulzy’s rig that I had an old animation on and it imported into Roblox perfectly.
Oh great. Now I can use this plugin without having to use default roblox animator! Thanks cautioned! Also, when will we be getting support for non humanoid entities? And that to add more rigs?
I have problem with importing animation from blender is that the import button just don’t works and not creating script for blender code.
Has anyone encountered a similar problem and know how to fix this?
You can just add an animationcontroller to your rig, I believe this is standard practice for nonhumanoids anyway but you can just delete it after importing if you don’t require or need it for your reasons.
The only rigs not supported right now are bone rigs but it will require some effort and time to figure out on both blender and studio’s side.
I see but by more rigs I meant as in importing 2 rigs at the same time, currently you have to parent body parts and etc which can be kind of time consuming so I am asking if there could be a possibility you could make it something like moon animator? It’s fine if you can’t I do understand you’re a busy person yourself.
Hello, so I’ve decided to report this issue to you because idk if the creator of the original Blender rig exporter is active but I’ve followed this tutorial on attaching weapons to an IK Rig but when I tried to import it, an error appears saying:
it’s because your armature needs to be named __Rig if you are using the old blender addon by den_s, if you use my modified version there’s a dropdown that lets you select any rig regardless of name
ohhh, true this would be useful maybe I’ll add in something for this in the future where it can import from each rig into their own folders or something like that.
you can download it using the btroblox chrome/firefox extension on the plugin page, think you can with any free plugin. I probably should make a github page for it sometime, same with the blender addon as pastebin is blocked in a few countries.
For some reason when I press legacy export and import it to blender, it said “No armature append a rig” ( I having problem export it normally so I use legacy which does export the model for me just not the rig) How do I fix it?
hello does anybody know how to fix the problem with exporting animations from blender to roblox?
i been having this problem where when im finished with an animation in blender i export it to roblox and upload it but when i check the animation on any of the roblox animation plugins it doesnt work it only has keyframes but no movement
Hey, @CAUTlONED. Currently trying to export an animation into Roblox. But when I do I get the copy and paste animation code but when ever I paste it into the script and it load’s no animation plays. Is there a way to troubleshoot it to see what is wrong. I get no animation export errors.
i have the same problem! i checked if it was something with the rig and i didn’t see anything wrong with it, updated the plugin on roblox and neither that worked
I found another weird issue with this. When I have an animation with only 1 keyframe then the importer just fails to load said animation. Any fix for it?
I also find it distracting that my rig gets unselected when uploading animation, I think it should reselect the rig again.