Blender rig exporter/animation importer

i think i fixed it!

thank you @CAUTlONED for the help :sob:

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Does this plugin include fixing the bones’ random orientations when importing? I have my ROBLOX rig with perfectly placed joints, but whenever I rebuild the rig after importing in blender, it just has ruined bones with random angles, and it really ruins my setup. Or is there already a solution?

This is the example of my rig’s hand with the bones like this:

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I have an issue where only the head bone is displayed when I press rebuild rig.

I checked a reddit post that came across this issue and tried the solution but it didn’t work for me.

So far the versions I’ve tried are 2.8, 4.0, and 3.5.

Any ideas?

Reddit post

Alright nevermind this plugin is not good for use, better plugin: Blender rig exporter/animation importer - #1628 by CAUTlONED

If you had the same issue as me, this’ll work.

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If anyone is having trouble with bones not showing after rebuilding rig:

Make sure to enable “Show overlays” at the top right :sweat_smile:

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Is there a way to export an animation made in roblox to use it in blender?

is there a way to edit a keyframes position/rotation like in the roblox animation editor?
image

Select a bone and go to the section “item” of the n-panel

You might also want to change the rotation mode:

IIRC the default is quaternion.

thanks, but the arms rotation and location is inverted/off?
image

What is showing on your viewport isn’t always what’s registering on the animation, take a look at your keyframes and see if everything is keyed and correct:

image

also, make sure auto-keying is on.

It could be something else but since you only provided a screenshot of your viewport I can only think that something is wrong in your timeline/keyframes.


the x,y,z rotation is same as in the studio animation editor

What version of Blender, the addon, and the Roblox plugin are you using? Also, are you using Den_S’s version or Cautioned’s?

To be honest, I have no idea what could be causing this, but I’m using Blender 4.0, the Blender addon version 1.9.6, and the latest version of the Roblox plugin and I’ve had no issues (I use r15 though). Both Blender addon and Roblox plugin from cautioned’s fork.

blender 4.1 and den_s’s version
it seems the rotation x is inverted (75 in roblox = -75 in blender)
and that y rotation in roblox animation editor is z rotation in blender xyz euler
the location is still off though

Sorry for the late answer.

That version is no longer being maintained, maybe try using Cautioned’s version.


That’s weird, I’m sorry, but I don’t know how to help you other than suggesting the maintained version of the plugin/addon.


This is not a bug though, Roblox uses Y as the up-coordinate but Blender uses Z, this one you’ll need to get used to or change the rotation order in the item tab.


can someone help it just errors when i try to import an obj

Im not sure what the script is saying. But this can usally to do with a parenting issue, or an one or meshes are inverted.

it got fixed when i used cautioned’s fork of the blender addon

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cant believe i didnt see this until now, you are a lifesaver chief!

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This animation is broken when uploaded to roblox from Blender, I’m currently using Blender 3.6 as I know the latest version has some issues with the roblox animation add on and the animation is in 60 fps. Her is the difference between the animation in blender and studio:



If anyone knows what could cause or is causing this issue I would be really glad to get your help

Nah im on 4.0 and it dosent work