Blender rig exporter/animation importer

I love this plugin but does anyone know why part positioning is exporting wrong?

The default position:

I create a keyframe dragging the Root Part to a new position:

That pose when imported to Roblox (see how it does not actually drag the model the same distance)

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I am getting an error in blender like this:

does someone have any solutions, dont really know what to do
(Idk if this page is still available :sweat_smile:)

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Suddenly stopped showing up at all, fun. Guess I have to use Moon Animator which is significantly worse than blender

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yeah this happens for me to, I guess we just have to wait until the blender addon is fixed

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downgrade ur blender version and/or use @CAUTlONED ’s version instead

i’m using 4.1 + CAUTIONED’s fork and it works perfectly

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the animation doesnt show up?


it works for other animations tho, i didnt alter the rig or anything, just went through the process of animating and exporting it, does this have anything to do with using the graph editor? i used it a hefty bit in this one

SOLVED:
im just stupid, apparently i needed to choose the rig im exporting in this dropdown
image
this is my first time using it so at first i thought it just used what i was selecting

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Uhm… How does this have 1650 replies…?

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its something the animation community desperately needs/needed, why wouldn’t it have that many replies

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heyya i think the plugin broke and wont initiate import in studio as of today 09-21-2024.

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Have you guys tried using Blender 4.0 instead of 4.2? Everybody who came to this topic with this error log has the file path of their plugin set to ...\Blender\4.2\... etc..

It could be something else, but I’m using Blender 4.0, and everything works fine.

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have you tried enabling script injection in manage plugins?

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Help pls
I’ve been trying to use this to create custom Rigs – However, although the rigging looks fine in Blender once I import it back into Studio as a .fbx the rigging is all over the place.
Does anyone have any suggestions as to how I can correct this?

EDIT**
I am using CAUTIONED version already with Blender 4.0

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Importing using the legacy option does not seem to work. Any fixes?

image

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I’ve found that you have to the rig joined as a whole skeleton in blender intead of peranting the joints.
I had a massive issue with the joints being upside down on importing when I had them peranted.

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This is a hard one as if I’m correct you might have to import it as a obj from blender. Also are you using the Rbx Animations addon?
Either way thse are a few things I can think of to help you:

  1. Import your export into blender and see if you get the same issue in roblox.

  2. Make sure all the bones are linked as one skeleton and not peranted as joints can be flipped due to peranting not being exported properly.

  3. Check your FBX export setting, especially with the “armeture” section as your bones might be exporting on the wrong axes.

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For some reason I can import the animation and it properly imports using the plugin, but then when I save the keyframe sequence and try to then use it, it doesn’t import anything into moon animator, it’s just blank.

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Nevermind, I was importing an R15 anim into an R6. It works fine

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It’s good but thank you! I found the solution:

  • Ensure RootPart / HumanoidRootPart is anchored prior to exporting.

  • Ensure Model is exported at origin (0, 0, 0)

  • In Blender, keep origins set to World origin.

  • When rigging use ‘Node Only’ feature.

Using all of these I was able to export and re-import perfectly. :blush:

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I tried doing the exact steps shown in the post but whenever I import an animation the rig just doesn’t move at all, does anyone know how to fix this?

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Nice to hear that you figured it out.

Its probably also import for everyone to know this knowledge as I know a lot of problems can occur when exporting/importing.

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