it works for other animations tho, i didnt alter the rig or anything, just went through the process of animating and exporting it, does this have anything to do with using the graph editor? i used it a hefty bit in this one
SOLVED:
im just stupid, apparently i needed to choose the rig im exporting in this dropdown
this is my first time using it so at first i thought it just used what i was selecting
Have you guys tried using Blender 4.0 instead of 4.2? Everybody who came to this topic with this error log has the file path of their plugin set to ...\Blender\4.2\... etc..
It could be something else, but I’m using Blender 4.0, and everything works fine.
Help pls
I’ve been trying to use this to create custom Rigs – However, although the rigging looks fine in Blender once I import it back into Studio as a .fbx the rigging is all over the place.
Does anyone have any suggestions as to how I can correct this?
EDIT**
I am using CAUTIONED version already with Blender 4.0
I’ve found that you have to the rig joined as a whole skeleton in blender intead of peranting the joints.
I had a massive issue with the joints being upside down on importing when I had them peranted.
This is a hard one as if I’m correct you might have to import it as a obj from blender. Also are you using the Rbx Animations addon?
Either way thse are a few things I can think of to help you:
Import your export into blender and see if you get the same issue in roblox.
Make sure all the bones are linked as one skeleton and not peranted as joints can be flipped due to peranting not being exported properly.
Check your FBX export setting, especially with the “armeture” section as your bones might be exporting on the wrong axes.
For some reason I can import the animation and it properly imports using the plugin, but then when I save the keyframe sequence and try to then use it, it doesn’t import anything into moon animator, it’s just blank.