Now I feel very dumb. Anyways, thanks for taking the time out of your day to solve my issue.
A question, is there a way to either import multiple rigs and animate them as one, or able to disconnect bones of the rig and still be able to export the animation?
I want to rig and animate weapons/tools, specifically a gun, so at first I tried to import 2 rigs, an arm rig, and a gun rig, but realized it wasn’t really possible since you can only import 1 rig.
Instead, I imported them as one rig, connecting both rigs using a bone, but realized that animating the gun while it’s parented to the arm rig resulted in a sorta “robotic” animation. Disconnecting the bone from the arm rig to gun rig would solve this, but then I could not export the animation since it would result in an error.
Hey Den_S, there’s been quite hiatus between now and when this informational post was made, but I’m still having issues… I followed your description on how to fix but I’m still getting an issue where the arm is out of place when porting over.
It looks fine in Blender: https://gyazo.com/86fd7cb46e6b73553c3ea4506d479fb1
But then in roblox it’s poo: https://gyazo.com/5ae5e40b2d38d33de90ee3cc4ef38420
This is in regards to setting up proper IKs that have poles in blender
Oh wait nevermind, for some reason I tried the same process over again and it fixed itself
Hi Den_S, sorry if you’ve already got these questions, but for some time I’ve been facing the problem where If i try to rebuild the imported rig (they’re non-humanoid rigs, machines etc.) in Blender 2.8, I receive an error and cannot continue.
Also, whenever I close the actual plugin in studio after exporting a rig, it crashes my studio.
I’ve tried re-installing the Blender add-on and there aren’t any new updates for the Roblox plugin, so I’m kinda lost here.
Due to some changes in the Blender 2.8 beta the addon broke at some point, it’ll be fixed whenever it’s released. For now, use an old 2.8 build or just 2.79.
The plugin crashing Studio is caused by some Studio bug which will hopefully be fixed soon.
Hey! I don’t know if this is only happening to me but I only seem to be able to use models that are placed inside the RigSample place that you have given. If I try anywhere else I get an error. Any ideas why?
Yes I can remove your rig and put in mine and it works. But if I put the rig inside my place then export it I get an error while trying to rebuild the rig.
The plugin will enable run mode once you select a rig, so other scripts in the place might mess with the rig at that point, causing some issues. It’s suggested to simply use an empty place with just the rig instead for exporting/importing.
If you’re getting errors, make sure to post the exact error message, they tend to describe what the actual issue/cause is, the above suggestion is just a random guess on what the cause may be.
Other question, if for example I want the humanoid rig to pick up an object from the ground, how am I supposed to rig it without the object’s rig moving with the humanoid’s rig? I’ve been trying to do this for 2 hours now and can’t seem to make it work. I’ve rigged them separately but then only the humanoid’s rig appears when I rebuild it.
Ex: I parented/rigged a mug to the humanoid’s hand, if I move the hand or the arm the mug moves with it which is not what I want. I want the mug to stay in one place until keyframed.
If you have two completely disjointed rigs, you can use this trick to animate them at the same time in Blender: Blender rig exporter/animation importer - #151 by Den_S.
Getting an error again, this time while trying to export an animation, any solutions?
Seems like Blender changed another API-related thing in the 2.80 beta version, downgrade to 2.79 or an older 2.80 beta build for now until the addon has been adjusted for these changes.
Today Blender 2.8 has been released I was wondering @Den_S, when it is going to be updated?
Thanks
@18geeo_testing
At some point in the future I’ll definitely update it — I’ve got some other priorities currently. Generally using 2.79 for now is what I’d recommend until it has been updated.
@Den_S blender 2.8 made the oficial release, coud u pls update the code so whe can start using it on blender 2.8 too, and thanks for this plugin.
i tryed using the roblox avatar importer but i could not make it work on my attempt
so i woud like to keep using ur plugin cause it is really good.
Edit, i just saw the message above ^/-oh ok, ‘-’ well them i’m gonna keep an eye in here waiting since ur busy.
Hey i have a question about the plugin on blender.
After i export the model from roblox using the roblox plugin and when i import that exported model to blender and rebuild rig. How would i go about getting other people to work on this rig? Can i send them the fbx? Or do they need the same blender version and plugin installed on their end and then they can open the blend file of the blender “imported model”
Other people can work on the rig just by sending them the .blend file, as long as they have the plugin installed on Blender.
The rig is invisible when i import it into Blender…
Can you upload a place file with the rig in it + the obj file you get after exporting data from the plugin, so that I can see what’s going on in your case?