Blender rig import not working?

So im trying to import a rig from my Roblox game using the Blender Animations plugin and the one for Blender, but i’m getting this error:

Python: Traceback (most recent call last):
  File "C:\Users\name\AppData\Roaming\Blender Foundation\Blender\4.3\scripts\addons\something.py", line 439, in execute
    bpy.ops.import_scene.obj(filepath=self.properties.filepath, use_split_groups=True)
  File "C:\Program Files (x86)\Steam\steamapps\common\Blender\4.3\scripts\modules\bpy\ops.py", line 109, in __call__
    ret = _op_call(self.idname_py(), kw)
          ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: Calling operator "bpy.ops.import_scene.obj" error, could not be found

I have no idea why this is happening, anything helps.

Not sure if im right about this or not, but it says Python at the start of the code you posted, and Roblox Studio is Lua based. So that may be why its not working? It doesn’t look like Lua either. Also you can import meshes from blender by downloading them to your computer and using the built in loader on Roblox Studio, I assume you should be able to do this with animations as well somewhere, but not 100% sure.

Im not trying to get it into studio, im trying to get it into blender.

Oh I’m sorry man, I misread it.

I found the issue, basically this plugin was outdated. That’s it. bpy.ops.import_scene.obj should be replaced with bpy.ops.wm.obj_import in the plugin.