hello guys, this is how import blender roblox camera movement (for in game cutscenes)
(this tutorial is rushed, but if there is already one there and better please link it)
make a base part then create a joint with the camera part (only animating camera part)
make it into a model with both parts, animation controller and animator parented to that
export your scene and right click on it from the explorer (if you’re doing in game cutscene)
all the way at the bottom click on export selection
now get the plugin
import the camera rig (rbx animation)
next import the scene (wave front)
go to pose mode with the camera rig
on bone constraints add copy location and rotation to the camera
then you can hide the camera parts
now start animating!
if you got any questions/complaints, then feel free to ask
here’s the code, i sloppily made and you might wanna edit it
and also change out the id of the animation to be yours
local rig = workspace["camera rig"]
local animatior = rig.AnimationController.Animator
local kickAnimation = Instance.new("Animation")
kickAnimation.AnimationId = "rbxassetid://16456886101"
local kickAnimationTrack = animatior:LoadAnimation(kickAnimation)
kickAnimationTrack :Play()
local RunService = game:GetService("RunService")
local Camera = workspace.CurrentCamera
local Part = rig.CameraPart
Camera.CameraType = Enum.CameraType.Scriptable
RunService.RenderStepped:Connect(function()
Camera.CFrame = Part.CFrame
end)
camera rig files (if you are lazy)
camerarig.rbxm (4.6 KB)
camerarig.blend (954.2 KB)