Blender, scaling a mesh

Hi, I’m looking for ways to scale a Blender model appropriately. Preferably 1:1 as I’m designing bits in Blender that seem an appropriate size, however once I import them to ROBLOX they are of enormous size, leaving me to manually rescale them.

The reason I’m asking this is because the Mesh is for a FileMesh as opposed to a MeshPart, and when the X, Y, Z scale is set to 1,1,1 the size is still ridiculously enormous, leaving me to scale them into the 0s decimals.

Any suggestions?


Set the export scale to 0.01. This is exactly the scale you need to so that 1 meter in Blender = 1 stud in Roblox.