Blender, scaling a mesh

Hi, I’m looking for ways to scale a Blender model appropriately. Preferably 1:1 as I’m designing bits in Blender that seem an appropriate size, however once I import them to ROBLOX they are of enormous size, leaving me to manually rescale them.

The reason I’m asking this is because the Mesh is for a FileMesh as opposed to a MeshPart, and when the X, Y, Z scale is set to 1,1,1 the size is still ridiculously enormous, leaving me to scale them into the 0s decimals.

Any suggestions?

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Set the export scale to 0.01. This is exactly the scale you need to so that 1 meter in Blender = 1 stud in Roblox.

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